They could create algorithms that show the new student how to find their way to and from locations in the school. For example, the class could imagine that a new student has joined the class. Students design an algorithm for a meaningful purpose.Representation options could include ordered photographs, a marked floor grid with directions and steps, a sticky note sequence, or a PowerPoint presentation.
Students consider the most suitable algorithmic representation for a specific task, such as directions to move an object from one position to another a sequence of dance steps or a basketball sequence to move to the goal. Learn about the importance of passwords, explore cyberbullying and computer security and use an online space to safely share ideas. Learn basic computational skills - working out steps and decisions to solve simple problems.Įxplore what personal information is safe to share online and ways to behave responsibly online. An intro to algorithms 5 hours Year F-1Įxplore algorithms through guided play, including hands-on and interactive learning experiences.Collect, sort and present data in digital formats. Represent data in a variety of different ways. Collect, sort and present data in a digital format. Represent data as symbols, numbers and pictures. Use the focus of the various changes in technology to explore digital systems and their use. Students explore and carry out some key functions on digital systems to meet a purpose.